VVVVVV

isak  

Yesterday, I acquired the Humble Indie Bundle, and I still strongly recommend it. In fact, there’s one game I really recommend above all else, VVVVVV. The setting in VVVVVV is very retro, with a retro quality to the graphics that make the world beautiful. you have no guns, no weapons, no items. The only help you have is gravity, the ability to choose whether to walk in the ceiling or on the floor.

Doing this, you venture around, solving puzzles, finding crewmates and explore the beautiful world. This is how platform games are when platform games are the best. And it is obious that this game was strongly inspired from platform games made when platform games were the best. In time, you receive your minimap, allowing you to explore areas outside of the main story.

The story and language, on the other hand, seems a bit Star Trek inspired. ‘Dimensional’ and ‘quantum’ are probably two of the most common words in the game. I didn’t really understand what I was doing to the dimensions in the game, but it seemed kind of cool. The very retro and basic effect were really cool. When stuff happened, you saw it though colors changing, MIDI-like  sounds or the screen shaking, not regular explosions.

What the game demands of you as a player is patience. A lot of patience. During my nine playing hours, I died approximately 1300 times. My record for one room was 148 times. During the same series of tries. Some of the rooms are so hard you could be stuck for quarters. Many of the rooms (really, a lot) that require good timing are so hard that the easiest way is just trying with randomized timing until you make it. But if you are willing to give the game some patience, you’re in for a fantastic and addictive treat.